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College Football 27 Abilities

All 91 player abilities in CFB 27, with Bronze, Silver, Gold and Platinum tier effects and the attribute thresholds each position needs to unlock them. Physical abilities boost on-field actions; Mental abilities shape composure, wear and tear and development.

Showing 91 of 91 abilities

360

360

PhysicalHBWR

Tier descriptions not yet available

50/50

50/50

PhysicalWRTE

With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone

Adrenaline

Adrenaline

Mental

Slightly improved recovery of Wear and Tear damage when off the field

Aftershock

Aftershock

PhysicalMIKEFS

Slightly increased wear and tear effects to opposing players on tackles

Arm Bar

Arm Bar

PhysicalHB

Slightly improved ability to break tackles when using stiff arms

Backlash

Backlash

Physical

As the ball carrier, slightly increased fatigue to defenders when tackled after making forward progress

Balanced

Balanced

PhysicalHBWRTE

Tier descriptions not yet available

Ball Security

Ball Security

PhysicalHB

Slightly improved ball security anywhere on the field

Ballhawk

Ballhawk

PhysicalCBFS

Slightly improved ability to break after a pass has been released

Battering Ram

Battering Ram

PhysicalHBTE

Tier descriptions not yet available

Best Friend

Best Friend

Mental

Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down

Blanket Coverage

Blanket Coverage

PhysicalCB

Slightly improved cut reaction in man coverage

Blow Up

Blow Up

PhysicalMIKEFS

Slightly improved ability to beat impact block attempts

Bouncer

Bouncer

PhysicalMIKE

Slightly fatigue opposing route runners when performing a chuck in zone coverage

Bulldozer

Bulldozer

Physical

Slight ability to break more tackles when using truck moves

Chip Shot

Chip Shot

Physical

Slightly easier accuracy timing on short field goals

Clearheaded

Clearheaded

Mental

Slight protection from composure loss

Clutch Kicker

Clutch Kicker

Mental

Slightly easier accuracy timing on field goals with 2 or less minutes remaining

Coffin Corner

Coffin Corner

Physical

Slightly easier accuracy timing when punting from midfield or closer

Cutter

Cutter

PhysicalWRTE

Slightly improved cut moves against man coverage (excluding double moves)

Deep Range

Deep Range

Physical

Slightly easier accuracy timing on 50+ yard field goals

Defensive Rally

Defensive Rally

Mental

Sacks slightly increase Composure of other defensive linemen

Dot!

Dot!

PhysicalQBWR

Slight accuracy boost when throwing to open receivers with feet set and a clean pocket.

Double Dip

Double Dip

PhysicalWR

Slightly improved cut moves against single man coverage when running double move routes

Downhill

Downhill

PhysicalQBHBWRTE

Slightly more broken tackles after reaching max speed

Duress

Duress

PhysicalEDGE

Slightly increased pressure effects on the QB when unblocked and in front

Escape Artist

Escape Artist

Physical

Slightly more agile in standard pocket movement

Extender

Extender

PhysicalQBWR

Slightly improved ability to break sacks vs. defensive backs (lower chance vs. User defenders)

Fan Favorite

Fan Favorite

Mental

Slightly increased composure gains at home

Field Flip

Field Flip

Physical

Slightly better accuracy timing on punts from own 10 yard line or further

Field General

Field General

Mental

When on schedule, moderate ability to see post snap blitzers

Grip Breaker

Grip Breaker

PhysicalEDGEMIKE

Slightly increased lateral sheds on run plays

Ground N Pound

Ground N Pound

Physical

Successful pancakes on run plays add slight fatigue to the engaged defender

Hammer

Hammer

PhysicalEDGEMIKEFS

Slightly improved ability to land hit stick attempts (excluding weight mismatches)

Headfirst

Headfirst

PhysicalHBWR

Tier descriptions not yet available

Headstrong

Headstrong

Mental

Resists hot routes being incorrect and slight composure protection from stadium pulse

House Call

House Call

PhysicalMIKECBFS

Slightly improved ability to catch interception attempts

Human Joystick

Human Joystick

Physical

Slightly increased ability to maintain speed during cuts and turns when moving at high speeds

Inside Disruptor

Inside Disruptor

PhysicalEDGE

Slightly improved shedding against single blockers on inside runs

Inside Shield

Inside Shield

Physical

Slightly improved double team blocks on inside runs when close to the line of scrimmage

Instinct

Instinct

Mental

Slightly quicker reaction to run plays

Jammer

Jammer

PhysicalCB

Slightly increased ability to press receivers at the line of scrimmage

Juke Box

Juke Box

Physical

Slightly improved ability to fake out defenders with juke moves

Knockout

Knockout

PhysicalMIKECBFS

Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense

Lay Out

Lay Out

PhysicalWRCBFS

Slightly improved ability to secure dive catches

Legion

Legion

Mental

Slight composure gain for other defensive backs when intercepting or deflecting a pass

Magician

Magician

PhysicalQB

Tier descriptions not yet available

Mega Leg

Mega Leg

Physical

Slight chance to avoid the penalty for overkicking on all kicks

Mobile Deadeye

Mobile Deadeye

PhysicalQB

Tier descriptions not yet available

Mobile Resistance

Mobile Resistance

PhysicalQB

Slightly improved ability to resist pressure on the run

Off Platform

Off Platform

PhysicalQB

Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield

Offensive Rally

Offensive Rally

Mental

Slight composure gain for other offensive linemen when performing a pancake

On Time

On Time

PhysicalQB

Slight accuracy boost when throwing before the receiver cuts on their route

Option Disruptor

Option Disruptor

PhysicalEDGE

Slightly improved shedding against single blockers on option runs

Option King

Option King

PhysicalQB

Slight accuracy increase on quick pitches

Option Shield

Option Shield

Physical

Slightly improved blocking on option plays when close to the line of scrimmage

Outside Disruptor

Outside Disruptor

PhysicalEDGE

Slightly improved shedding against single blockers on outside runs

Outside Shield

Outside Shield

PhysicalWRTE

Slightly improved double team blocks on outside runs when close to the line of scrimmage.

PA Shield

PA Shield

Physical

Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain

Pocket Disruptor

Pocket Disruptor

PhysicalEDGE

Slightly improved pass rush on 3rd/4th down and 8+

Pocket Shield

Pocket Shield

PhysicalTE

Slightly improved double team pass blocking if distance to first down is 10 or less

Press Pro

Press Pro

PhysicalWR

Slightly improved ability to beat press attempts from defenders

Pull Down

Pull Down

PhysicalQB

Slightly improved ball security when sacked while standing in the pocket

Quick Drop

Quick Drop

PhysicalTE

Slightly improved movement on standard pass plays

Quick Jump

Quick Jump

PhysicalEDGECB

Slightly improved cost reduction and perfect window for jumping snaps

Quick Step

Quick Step

Physical

Slightly improved movement as a pull blocker

Recoup

Recoup

PhysicalHBWRTEEDGE

Tier descriptions not yet available

Recuperation

Recuperation

Physical

Slightly improved fatigue recovery when off the field

Resistance

Resistance

PhysicalQB

When standing in the pocket, slight protection from medium pressure

Road Dog

Road Dog

Mental

Slightly increased composure gains on the road

Robber

Robber

PhysicalMIKECBFS

Slightly improved movement in zone coverage

Rollercoaster

Rollercoaster

Mental

Slightly increased volatility for composure gain and loss

Safety Valve

Safety Valve

PhysicalHB

Slightly improved ability to catch the ball when aligned in the backfield (Excludes knockouts)

Screen Enforcer

Screen Enforcer

Physical

Slightly improved blocking on screen plays

Second Level

Second Level

PhysicalWRTE

Slightly improved blocking after getting to the 2nd level of the defense

Shifty

Shifty

PhysicalQBHBWR

Tier descriptions not yet available

Side Step

Side Step

PhysicalQBHBWR

Tier descriptions not yet available

Sidekick

Sidekick

PhysicalHB

Tier descriptions not yet available

Sleight of Hand

Sleight of Hand

PhysicalQB

Slightly increased ability to fake defenders using play action on 1st down or less than 3 to gain

Spin Cycle

Spin Cycle

Physical

Slightly improved ability to fake out defenders with Spin moves

Step Up

Step Up

PhysicalQB

Tier descriptions not yet available

Strong Grip

Strong Grip

PhysicalHBWRTE

Slight boost to lateral shed prevention on run plays

Sure Hands

Sure Hands

PhysicalWRTE

Slightly improved ability to avoid drops (excludes dive and jumping catches)

Take Down

Take Down

PhysicalEDGEMIKE

Slightly increased ability to prevent broken sack attempts

Takeoff

Takeoff

PhysicalHBWRTE

Slightly quicker release off the line when not being pressed

Team Player

Team Player

Mental

Slight protection from negative rating impacts for playing out of position

The Natural

The Natural

Mental

Slightly improved ability to resist weather impacts

Wear Down

Wear Down

PhysicalTE

Successful pancake blocks on pass plays add slight fatigue to the engaged defender

Winning Time

Winning Time

Mental

Slightly increased composure with 2 minutes to go when the score difference is 3 or less.

Workhorse

Workhorse

PhysicalQBHBWRTEEDGEMIKE

Slight protection from Wear and Tear effects when colliding with other players

Wrap Up

Wrap Up

PhysicalMIKECBFS

Slight protection from broken tackles on standard tackles