College Football 27 Abilities
All 91 player abilities in CFB 27, with Bronze, Silver, Gold and Platinum tier effects and the attribute thresholds each position needs to unlock them. Physical abilities boost on-field actions; Mental abilities shape composure, wear and tear and development.
Showing 91 of 91 abilities
360
Tier descriptions not yet available
50/50
With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone
Adrenaline
Slightly improved recovery of Wear and Tear damage when off the field
Aftershock
Slightly increased wear and tear effects to opposing players on tackles
Arm Bar
Slightly improved ability to break tackles when using stiff arms
Backlash
As the ball carrier, slightly increased fatigue to defenders when tackled after making forward progress
Balanced
Tier descriptions not yet available
Ball Security
Slightly improved ball security anywhere on the field
Ballhawk
Slightly improved ability to break after a pass has been released
Battering Ram
Tier descriptions not yet available
Best Friend
Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down
Blanket Coverage
Slightly improved cut reaction in man coverage
Blow Up
Slightly improved ability to beat impact block attempts
Bouncer
Slightly fatigue opposing route runners when performing a chuck in zone coverage
Bulldozer
Slight ability to break more tackles when using truck moves
Chip Shot
Slightly easier accuracy timing on short field goals
Clearheaded
Slight protection from composure loss
Clutch Kicker
Slightly easier accuracy timing on field goals with 2 or less minutes remaining
Coffin Corner
Slightly easier accuracy timing when punting from midfield or closer
Cutter
Slightly improved cut moves against man coverage (excluding double moves)
Deep Range
Slightly easier accuracy timing on 50+ yard field goals
Defensive Rally
Sacks slightly increase Composure of other defensive linemen
Dot!
Slight accuracy boost when throwing to open receivers with feet set and a clean pocket.
Double Dip
Slightly improved cut moves against single man coverage when running double move routes
Downhill
Slightly more broken tackles after reaching max speed
Duress
Slightly increased pressure effects on the QB when unblocked and in front
Escape Artist
Slightly more agile in standard pocket movement
Extender
Slightly improved ability to break sacks vs. defensive backs (lower chance vs. User defenders)
Fan Favorite
Slightly increased composure gains at home
Field Flip
Slightly better accuracy timing on punts from own 10 yard line or further
Field General
When on schedule, moderate ability to see post snap blitzers
Grip Breaker
Slightly increased lateral sheds on run plays
Ground N Pound
Successful pancakes on run plays add slight fatigue to the engaged defender
Hammer
Slightly improved ability to land hit stick attempts (excluding weight mismatches)
Headfirst
Tier descriptions not yet available
Headstrong
Resists hot routes being incorrect and slight composure protection from stadium pulse
House Call
Slightly improved ability to catch interception attempts
Human Joystick
Slightly increased ability to maintain speed during cuts and turns when moving at high speeds
Inside Disruptor
Slightly improved shedding against single blockers on inside runs
Inside Shield
Slightly improved double team blocks on inside runs when close to the line of scrimmage
Instinct
Slightly quicker reaction to run plays
Jammer
Slightly increased ability to press receivers at the line of scrimmage
Juke Box
Slightly improved ability to fake out defenders with juke moves
Knockout
Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense
Lay Out
Slightly improved ability to secure dive catches
Legion
Slight composure gain for other defensive backs when intercepting or deflecting a pass
Magician
Tier descriptions not yet available
Mega Leg
Slight chance to avoid the penalty for overkicking on all kicks
Mobile Deadeye
Tier descriptions not yet available
Mobile Resistance
Slightly improved ability to resist pressure on the run
Off Platform
Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield
Offensive Rally
Slight composure gain for other offensive linemen when performing a pancake
On Time
Slight accuracy boost when throwing before the receiver cuts on their route
Option Disruptor
Slightly improved shedding against single blockers on option runs
Option King
Slight accuracy increase on quick pitches
Option Shield
Slightly improved blocking on option plays when close to the line of scrimmage
Outside Disruptor
Slightly improved shedding against single blockers on outside runs
Outside Shield
Slightly improved double team blocks on outside runs when close to the line of scrimmage.
PA Shield
Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain
Pocket Disruptor
Slightly improved pass rush on 3rd/4th down and 8+
Pocket Shield
Slightly improved double team pass blocking if distance to first down is 10 or less
Press Pro
Slightly improved ability to beat press attempts from defenders
Pull Down
Slightly improved ball security when sacked while standing in the pocket
Quick Drop
Slightly improved movement on standard pass plays
Quick Jump
Slightly improved cost reduction and perfect window for jumping snaps
Quick Step
Slightly improved movement as a pull blocker
Recoup
Tier descriptions not yet available
Recuperation
Slightly improved fatigue recovery when off the field
Resistance
When standing in the pocket, slight protection from medium pressure
Road Dog
Slightly increased composure gains on the road
Robber
Slightly improved movement in zone coverage
Rollercoaster
Slightly increased volatility for composure gain and loss
Safety Valve
Slightly improved ability to catch the ball when aligned in the backfield (Excludes knockouts)
Screen Enforcer
Slightly improved blocking on screen plays
Second Level
Slightly improved blocking after getting to the 2nd level of the defense
Shifty
Tier descriptions not yet available
Side Step
Tier descriptions not yet available
Sidekick
Tier descriptions not yet available
Sleight of Hand
Slightly increased ability to fake defenders using play action on 1st down or less than 3 to gain
Spin Cycle
Slightly improved ability to fake out defenders with Spin moves
Step Up
Tier descriptions not yet available
Strong Grip
Slight boost to lateral shed prevention on run plays
Sure Hands
Slightly improved ability to avoid drops (excludes dive and jumping catches)
Take Down
Slightly increased ability to prevent broken sack attempts
Takeoff
Slightly quicker release off the line when not being pressed
Team Player
Slight protection from negative rating impacts for playing out of position
The Natural
Slightly improved ability to resist weather impacts
Wear Down
Successful pancake blocks on pass plays add slight fatigue to the engaged defender
Winning Time
Slightly increased composure with 2 minutes to go when the score difference is 3 or less.
Workhorse
Slight protection from Wear and Tear effects when colliding with other players
Wrap Up
Slight protection from broken tackles on standard tackles